Backlog run
commonA game in your library you haven't launched in a year. Play one hour.
Quests for everything you play.
Nuzlocke. Hardcore. No-hit. The challenges no game tracks as an achievement. Here they count.
Beta access + permanent founder perks.
your_handle
Level
12
Active quest
WoW Hardcore — Solo Self Found
0 deaths
To level 13
The problem
200 hours on a hardcore character, clean to 60. The screenshot sits in a Discord channel, and three weeks later nobody can find it.
Nuzlocke, no-hit, solo self found: the hardest things you play aren't in any achievement system.
Your friends don't know what an SSF run means. The people who would are somewhere else.
That's what we want to change.
Pick a quest. Curated challenges, set by the community.
Play by the rules: no trading, no second try, no fast travel, whatever the quest asks.
Submit your proof or declare your run. Either way it lands in your chronicle.
Quest examples
Quests give you a reason to pick up a forgotten game or play a familiar one differently. The hardest ones aren't in any achievement system: they exist because players give themselves rules.
A game in your library you haven't launched in a year. Play one hour.
Pokémon by Nuzlocke rules. One catch per route, and a faint means it's over.
Beat a Souls boss without taking a single hit.
WoW Hardcore: solo self found to level 60. No trading, no group, one life.
Some quests can be proven. Others can't. We always tell you which one you're on.
Rewards
Two kinds of achievement. Both count, in different ways.
All of it free. None of it for sale.
Kwest Council
Ideas come out of Discord. Whatever works gets built. Nothing is voted against anything else. If your idea makes it into the product, your name stays on it.
Post your quest idea in Discord: the game, the goal, and how anyone could check that you really pulled it off.
Every idea is accepted or turned down, with a reason. Contribute enough quests yourself and you get a say.
Accepted quests go into the product. All of them, not just the best one that week.
Kwest Club+
Everything above stays free for everyone. Kwest Club+ gives you tools — not a head start.
Document your run. Notes, screenshots, every death. In the end it becomes a chronicle you can share.
Write your own rules. Host a Nuzlocke or a hardcore run with your friends, managed through the platform, with its own leaderboard.
Where do you fail? How often? How do you compare to everyone who tried the same quest?
A finished image after every clear, ready for Discord, Reddit or X. Formatted and ready, no editing needed.
Animated frames, your own themes, badge layout the way you want it.
No banners. Anywhere.
No XP boost, no early access, no preference in review. Kwest Club+ pays for running the platform.
Planned for launch. The price isn't set yet. Founders pay less, permanently.
Founder perks
The status goes to whoever is among the first 500 confirmed signups. After that it won't be handed out again.
Sits on your profile permanently, including after the public launch.
You're in the first test wave, before the platform opens to everyone.
Kwest Club+ costs you less than it will for anyone who joins later, permanently.
Your own Founder channel on Discord. Post there and it reaches us directly.
We're building the first version right now. There's no fixed date yet. Founders get into the beta as soon as the platform runs stably.
Kwest Club is free. Quests, XP, badges, leaderboards — all of it without paying. Kwest Club+ will be an optional tier with tools like the journal, custom challenges and stats. The price isn't set yet, and founders pay less permanently. None of it affects your progress.
No. There are no random rewards, no lootboxes, nothing to win but recognition. You get exactly what you earned.
Steam at launch. PlayStation, Xbox, Nintendo, and mobile platforms follow in later phases.
You'll get a message at launch and the occasional update. We don't pass your address on, and you can unsubscribe whenever you want.
Depends on the quest. For some, the game enforces the rules — a screenshot is enough. For short challenges, the community reviews a clip. For anything only you can know, there's no proof. Those runs sit in your chronicle, but they give no XP and don't count for the leaderboard. You can still attach evidence: for a Nuzlocke, the clip of the Elite Four fight, or the team you finished with. That makes your run more convincing to other people — it doesn't change how it's classed, because a clip of the ending can't show what happened in the thirty hours before it. We tell you on every quest which case you're in.
Leave your email and we'll get in touch when the beta starts.
Beta access + permanent founder perks.